Tests in Blender

We are testing the production of the image with Blender that give way more latitude to control all the three dimensional image parameters. These are first attempts they are far from what we want to achieve but they already give an idea of a final result.

Edges as white cylinders, cones with facets

We had issues to move from the app to Blender: lines without width did not show in the rendered image from Blender; they need to have a volume; we converted these lines into cylinders.

All the Blender work is due to Billel Helali, great work!

I do not resist to leaving it as an enigma: which part of the world time-space is represented here?

OpenEdition suggests that you cite this post as follows:
Alain L'Hostis (February 10, 2019). Tests in Blender. A shriveling world. Retrieved July 20, 2024 from https://doi.org/10.58079/urg6

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