Another Blender test

This is another Blender rendered test of the same enigmatic area as in the previous post. Billel Helali has introduced visual effects in a search for readability of the three dimensional structure.

Dark blue cones, white edges, with Blender’s bloom effect

This is three dimensional cartography, hence we are working at the intersection of cartography, with its strict rules, and three-dimensional representation, with a lot more freedom. We want to build the most intelligible image and this is a true challenge. Why not trying to exploit the domain of visual effects? This is the bloom effect of Blender that highlights the white edges. Nice, isn’t it? Probably more for fun than for geographical analysis. But definitely worth sharing it here.


OpenEdition suggests that you cite this post as follows:
Alain L'Hostis (February 10, 2019). Another Blender test. A shriveling world. Retrieved July 20, 2024 from https://doi.org/10.58079/urg7


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